Career and NIL literacy — the same knowledge you'd want someone to have handed you earlier in your own career. Advisory only. Never an agent's cut.
One destination for the people CFL needs most.
Three seats. One league. Mentors teach career and NIL literacy. Coaches call Game Day readiness. Advisors guide competition teams. Advisory only — not an agent's cut. Hand the knowledge over directly. No fee. No equity. No fine print.
Industry professionals teaching career and NIL literacy. Advisory only — not an agent's cut. You've already built the career an athlete-founder is trying to understand. Capital Forge League asks you to hand that knowledge over directly — no fee, no equity, no fine print.
Teach what you know. Take none of what they build.
Career and NIL literacy — the same knowledge you'd want someone to have handed you earlier in your own career. Advisory only. Never an agent's cut.
Student teams and athlete-founders are close to the work. You're close to industry. That gap is exactly what makes advising useful.
Driver's license or government ID required — the same identity bar as every seat with real influence over a founder's name.
Office hours. A call. A review of a pitch before Game Day. You don't need to run the venture to change its trajectory.
CFL takes no equity, and neither do you. The advisory line stays clean — you're there to teach, not to earn a slice.
Every athlete and veteran you advise is building a real venture with real customers on the line — not a class project that ends at graduation.
Ten weeks of coaching. Zero equity in what they build. All the difference you made in your own career.
Active or retired coaches who evaluate athletes and call Game Day readiness. You've spent a career reading a team's readiness before the scoreboard confirms it. Capital Forge League asks for exactly that instinct — pointed at six-person ventures instead of a starting lineup.
Same read you've always made. New field to make it on.
Your studio. Your call. Evaluate the athletes on your roster the same way you always have — film, reps, honest feedback.
Game Day readiness is a coaching read — is this team ready to present what they filed, in the time they have. Not a GPA. Not a valuation.
ID on file before a coach or instructor seat — your evaluation carries weight, so your identity has to be real too.
Founders learn the way athletes learn: rep, correction, the next play. You already know how to teach that way — CFL just changes what's being coached.
Your read on readiness decides who's taking the field at Game Day. Same weight a game-day call always carried — it just moved from a scoreboard to a stadium.
Six-person labs. Ten-week cycles. A real presentation at the end. Athletes who take your correction seriously because the stakes are real.
Cut, correct, and clear a team for Game Day. Rankings stay educational — your read stays real.
Educational advisory board and venture advisors who guide competition teams. Distinct from Mentors (career and NIL literacy) and Coaches (Game Day readiness). Advisory only. Flexible. No securities. Networking and recognition — the board seat a six-person lab does not have yet.
Guide the competition. Keep your name off the cap table.
Venture-level judgment — product, market, the next ten weeks — without becoming management. No securities. No deal paper.
Hours that fit a real calendar. Recognition and a network that actually compounds — not a title that sits on a slide.
Same ID bar as every seat with a founder's name attached. The line stays educational.
Mentors teach the career. Coaches call readiness. Advisors steer the venture itself — the outside board a six-person lab doesn't have yet.
CFL takes no equity. Neither do you. The advisory board stays educational — networking and recognition, never a claim on the work.
Your name sits with a team that presents in a stadium, not a classroom. Guide the work. Leave it better than you found it.
Guide a competition team. Keep the line clean. Leave the work better than you found it.
Three seats. One league. Pick the read you already know how to make — and point it at six-person ventures.